Blender Shader: DMP Camera Projection
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Greg Jaimes
Shader Material to improve the Camera Projection Workflow and translate the DMP projects into 2.5D in Blender.
It requieres every layer of your paint exported on a separate file (it can work with transparency or with alpha channels) & a Camera to use as Projector.
How to use it:
1. Import the material on the .blend with the Append option under FILE menu. Assign it to a Geometry and make a new clone of the material.
2. Select the Camera that wil work as a PROJECTOR.
3. Set the Dimensions of your DMP, Focal Length & Camera Size.
4. Link the layer of the paint you want to project.
* You can relight your DMP inside Blender if you switch EMISSION TO DIFFUSE.
Enjoy & Share!
.blend file with the material ready to set!
Size
719 KB
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